Skip to main content

Design Patterns

A design pattern provides a general reusable solution for the common problems occurs in software design.
Design Patterns are programming language independent strategies for solving a common problem. that means a design pattern represents an idea, your code more flexible, reusable and maintainable 🍥.


Creational design patterns :

creational design patterns are concerned with the ways of creating an object.

1. Factory Method:
Define an interface or abstract class for creating an object but let the subclasses decide which class to instantiate

2. Abstract Factory:
Define an interface or abstract class for creating families of related (or dependent) objects but without specifying their concrete sub-classes

3. Builder:
Construct a complex object from simple objects using a step-by-step approach

4. Object Pool:
Avoid expensive acquisition and release of resources by recycling objects that are no longer in use

5. Prototype:
A fully initialized instance to be copied or cloned

6. Singleton:
A class of which only a single instance can exist

Structural patterns:

Structural Design Patterns are Design Patterns that ease the design by identifying a simple way to realize relationships between entities.

1. Adapter:
Adapting an interface into another according to client expectation.

2. Bridge:
Separates an object's interface from its implementation.

3. Composite:
Allowing clients to operate on a hierarchy of objects.

4. Decorator:
Add responsibilities to objects dynamically.

5. Facade:
A single class that represents an entire subsystem, Providing an interface to a set of interfaces.

6. Flyweight:
Reusing an object by sharing it.

8. Proxy:
An object representing another object.

Behavioral Design Patterns

Behavioral design patterns are concerned with the interaction and responsibility of objects. the interaction between the objects should be in such a way that they can easily talk to each other and still should be loosely coupled.

1. Chain of responsibility:
A way of passing a request between a chain of objects.

2. Command:
Encapsulate a command request as an object.

3. Interpreter:
A way to include language elements in a program.

4. Iterator:
Sequentially access the elements of a collection.

5. Mediator:
It defines simplified communication between classes.

6. Memento:
Capture and restore an object's internal state.

7. Null Object:
Designed to act as a default value of an object.

8. Observer:
A way of notifying change to a number of classes.

9. State:
Alter an object's behavior when its state changes.

10. Strategy:
Encapsulates an algorithm inside a class.

11. Template method:
Defer the exact steps of an algorithm to a subclass.

12. Visitor:
Defines a new operation to a class without change.

Comments

Popular posts from this blog

Java Currency Formatter Solution

Given a  double-precision  number,  , denoting an amount of money, use the  NumberFormat  class'  getCurrencyInstance  method to convert   into the US, Indian, Chinese, and French currency formats. Then print the formatted values as follows: US: formattedPayment India: formattedPayment China: formattedPayment France: formattedPayment where   is   formatted according to the appropriate  Locale 's currency. Note:  India does not have a built-in Locale, so you must  construct one  where the language is  en  (i.e., English). Input Format A single double-precision number denoting  . Constraints Output Format On the first line, print  US: u  where   is   formatted for US currency.  On the second line, print  India: i  where   is   formatted for Indian currency.  On the third line...

Java Loops II print each element of our series as a single line of space-separated values.

We use the integers  ,  , and   to create the following series: You are given   queries in the form of  ,  , and  . For each query, print the series corresponding to the given  ,  , and   values as a single line of   space-separated integers. Input Format The first line contains an integer,  , denoting the number of queries.  Each line   of the   subsequent lines contains three space-separated integers describing the respective  ,  , and   values for that query. Constraints Output Format For each query, print the corresponding series on a new line. Each series must be printed in order as a single line of   space-separated integers. Sample Input 2 0 2 10 5 3 5 Sample Output 2 6 14 30 62 126 254 510 1022 2046 8 14 26 50 98 Explanation We have two queries: We use  ...

Java Static Initializer Block

Static initialization blocks are executed when the class is loaded, and you can initialize static variables in those blocks. It's time to test your knowledge of  Static initialization blocks . You can read about it  here. You are given a class  Solution  with a  main  method. Complete the given code so that it outputs the area of a parallelogram with breadth   and height  . You should read the variables from the standard input. If   or    , the output should be  "java.lang.Exception: Breadth and height must be positive"  without quotes. Input Format There are two lines of input. The first line contains  : the breadth of the parallelogram. The next line contains  : the height of the parallelogram. Constraints Output Format If both values are greater than zero, then the  main  method must output the area of the  parallelogram . Otherwise, pri...